![]() Potential for Exploration vs Linear Design ![]() Puzzles: Difficulty, Creativity, Innovation Overall Length, Difficulty, and Flow of the Dungeon Key Items of the Dungeon and their ApplicationĮnemy Type (Difficulty, Uniqueness, Number) Here’s a bunch of key discussion points to take into account when critiquing.īosses and Mini-Bosses: Difficulty, Creativity, Innovation ![]() Upvote to encourage discussion! Not only if you like the dungeon. Hey Zelda fans! Back with another weekly Legend of Zelda Dungeon Discussion! Make sure to check out the last dungeon discussion here and to make suggestions heard for later discussions.
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